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In The Land Of Dreams

by Fortune Finder

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1.
2.
True Sight 06:24
3.
Can't Look 06:48
4.
Caves 08:36
5.
Filtered 06:30
6.
Ina 08:50
7.
In Reality 08:16
8.
9.
Residence 08:31

about

30 Days And 30 Nights - To begin the ritual of the first gate, the initiate must first refrain from orgasming for 30 days and 30 nights. This is generally a difficult enough task to keep most delvers from entering the Land of Dreams. A form of gatekeeping, if you will.

True Sight - Once the ritual has been completed, the gift of True Sight is granted to the delver, and the gates in between become visible in the waking world. It becomes almost impossible to not see them, driving some mad, pushing them to the realm of the ghouls. I would suggest placing your waking form somewhere safe before passing beyond.

Can't Look - The first time one lays eyes on a denizen of the Land of Dreams, the delver may feel a deep revulsion, unlike any they have experienced in their waking life. It is best to push these feelings down, as regardless of the hideous visage with which one is presented, offense may be taken.

Caves - The Caves of Baruk Durn house the tomb of the dead dreamer Harad Musen, the prince of birds. The secrets of the birds are housed in small, gilded cages, spread throughout Baruk Dun, singing their knowledge into the silence. By learning the language of birds, there is much money to be made brokering information in the waking world.

Filtered - There are layers to the Land of Dreams, in some places, overlapping. You can learn to look between the realms, and cross from place to place. A valuable skill if the delver finds themselves in a tight spot.

Ina - The queen of silence lives in a vacuum of sound. Her voice silently calling out, her tears of frustration a valuable elixir. Though a wretched figure to be pitied, there is always more to lose.

In Reality - One must be sure to not remain in the Land of Dreams for too long, for your waking form continues to live, and left long enough will die. If your waking form perishes, you will be trapped forever in the Land of Dreams, your only recourse to continue to the Land of the Dead.

False Forward - In the hall of reflection, the careless delver may be lost indefinitely. It is best to leave a trail behind, although the tiny demons which rule the realm may tamper with your guide for their own amusement.

Residence - As delvers grow in power, they may found they are drawn ever deeper into the Land of Dreams. The land changes humans, slowly giving them a form, and with time, a realm of their own, which reflects their personality and disposition.

credits

released September 24, 2019

Written by Joshua Smith
Mastered by Roy England

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all rights reserved

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about

Joshua Smith Maryland

Joshua Smith is a musician, and sound designer for video games. He produces music as Time for Trees, and channels transmissions from the Land of the Dead via the Fortune Finder.

As a musician he is spontaneous and exploratory.

As a person he is mostly pleasant.
... more

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